What is 3D ticketing?
3D ticketing is selling event tickets through an interactive 3D view of the venue, where the buyer orbits the room, previews the view from a seat, and picks the seat they will actually sit in. In practice it is not a separate product from the seat map: the same published seating chart draws the 2D map, builds the 3D venue and resolves the view from each seat, so the seat chosen in 3D is the seat that enters the hold, the cart and the booking record.
How do ticketing sites show a 3D view from your seat?
Two ingredients are needed: venue geometry, and an image or model for the sightline. SeatLayer takes the geometry from the published chart — rows, rake, levels and orientation — and resolves the view from a seat in a defined order: a seat- or row-level image the organizer authored, then a floor-level fallback, then a venue-wide fallback, then a preview generated from the geometry. Buyer UI distinguishes an authored image from a generated preview, so nothing generated is presented as photography.
Does 3D ticketing cost more?
Not with SeatLayer. Optional 3D uses the same published chart, loads only when the buyer opens it, and does not consume another sold-seat credit. Every Platform/SDK organization receives 100 free SDK seat credits each month; after that, $50 buys 500 confirmed-sold-seat credits at $0.10 each, whichever view the buyer used to choose the seat. Designing charts and running in test mode are free with no time limit, so the 3D journey can be evaluated end to end before anything is spent.
Do buyers need special hardware for 3D ticketing?
No headset, no app, no plugin — it runs in the browser. The 3D venue is shown only when the browser supports WebGL2, is lazy-loaded only when a buyer actually enters 3D, and is always paired with the standard 2D map. If 3D is disabled, unsupported, withheld for a constrained context or fails outright, the complete 2D picker and checkout continue unchanged, because 3D is a progressive enhancement rather than a requirement.
What is the difference between a virtual venue tour and a 3D seat map?
A virtual venue tour shows the space; a 3D seat map sells the seat. A tour is a presentation asset — walk the concourse, look around a suite — and it usually ends where the transaction begins. A 3D seat map carries live inventory: seats show as free, held, sold or blocked, selection stays synchronized with the 2D map, and choosing a seat in the 3D scene creates the same hold as choosing it in 2D. If the buyer cannot pick a seat inside it, it is a tour.
What does 3D ticketing require from the venue?
With chart-derived 3D, the work is the chart. Authoring the venue once — rows, rake, levels, sections and orientation — produces both views, so there is no separate 3D modeling project. In SeatLayer's current reviewed catalog of 51 templates, 35 carry released relief and 16 physically flat rooms remain flat by design. Organizer-authored 360° imagery is optional and can be added progressively for the positions where sightlines most affect the purchase; where none exists, a labelled geometry-generated preview is used instead.